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Generations in the "Give Me Liberty" Comic Series
#1
I've decided to post a bunch of my generations-related blog posts from the past year here in these forums. I'm going to start with this one, which is *extremely* selective in that if you haven't read this comic series, it likely won't mean much to you. But if by chance you have read or are a fan of Frank Miller's "Give Me Liberty" series I hope you will appreciate my generational interpretation and generational breakdown of the characters.

First, the blog post:

http://stevebarrera.com/generations-in-t...e-liberty/

GENERATIONS IN THE COMIC SERIES “GIVE ME LIBERTY”
 February 15, 2022  Steve
[Image: 250px-GiveMeLiberty01.jpg]
I’m not a huge comic books fan, but I do have a small collection of mostly indie stuff from the 80s and 90s. Included in my collection is the Frank Miller series “Give Me Liberty,” which features my favorite comic book hero of all time, a scrappy young soldier named Martha Washington. She has no particular powers, just grit and determination and a good heart, although she isn’t beyond an occasional breech of moral conduct. The series itself, including all the sequels and one shots (I own almost all of them), is colorful and over the top, which is pretty normal for comic books. It’s not a superhero story, but rather a political satire about the United States, with strong science fiction elements, mainly in the form of advanced A.I., robotics and military technology.

I like the comic’s clean style and fun sci-fi storylines, but what I really love about it is the way it depicts America’s Culture Wars as a real life war, with the different factions actually forming into different political entities and duking it out in a second American civil war. I will note that this is fun only in the context of a comic book. In reality, a second American civil war would be an absolute horror. It’s not something to wish for. But through the medium of comics, with cartoonish characters and outlandish premises, a fictional civil war becomes a way of exploring America’s politics in the Unraveling era.

What am I talking about? Unraveling era? Well, I’m back to generational theory and the cycles of different social eras. In generational theory, the Unraveling era is a period of cultural fragmentation that comes after a great spiritual upheaval. The recent Culture Wars era, from 1984 to 2008, was just such a period in history. The comic series was published in the 1990s, right in the middle of this period. Part of what it makes the comic such outlandish fun is how it portrays America’s subcultures as organized groups wielding actual power and capability beyond anything reasonable or accurate to the time period.

Now, the action doesn’t start in the comic book until 2009, so it’s ostensibly predicting the future, as though those subcultures were destined to evolve into hardened factions. And given how things are actually going now, it might not be completely off the mark. Arguably, the comic is only wrong in the details about the factions, which admittedly are portrayed in a satirical, hyperbolic manner. Also, there might be too many of them. In real life, they’ve consolidated a bit more.
Here is a more or less complete list of the factions you will encounter in the comic: environmentalists, radical feminists, health nuts, religious fundamentalists, “real America” reactionaries, capitalists, computer geeks, gay white supremacists (I kid you not), regular white supremacists, and radioactive party mutants. Outlandish, right? Some of these factions form their own breakaway countries during the civil war. The feminists take over the Southeast, and the reactionaries take over the Southwest. The Pacific Northwest becomes a totalitarian state devoted to healthy living; some people today claim that any government attempt to enforce COVID-19 mitigation mandates amounts to the same thing.

As I already noted, these factions are depicted in a satirical and over the top fashion. It makes the comic humorous and fun. But there’s a grain of truth to the depictions, as there is to all satire. That people could identify so strongly with some subculture, to the point of physical conflict with other subcultures, has been made plain in our time. Proud Boys and Antifas battling in the streets of America in the 2010s isn’t so far off from what Miller has written in his comic books. The real life factions even have over the top costuming to maintain group identity, which we make fun of on social media, calling it “militia cosplaying.” But though we may mock the more devoted members of these groups, this factionalization is still dangerous. It’s just not certain we are likely to break up as a country as dramatically as happens during the fictional lifetime of Martha Washington.

Speaking of the main character in the comic, I wanted to also discuss the comic series from the standpoint of the generations depicted. Martha Washington’s birth year is actually given in the story – it’s 1995. This would have been in the future at the time the story was first published. This birth year makes Washington a member of the Millennial generation. Now, at the time the comic was released, the Millennial generation was in early childhood, and Miller may not have been aware of them or their qualities. The character he creates, I believe, is really from Generation X, based on her life experience and personality. She’s abandoned in childhood, left to fend for herself (which she does very well) and is basically a rogue-like character. She is self-reliant, but also loyal and honorable – Gen X qualities.

This is a pattern I encounter in speculative fiction all the time. The authors of the stories observe the contemporary generations and social era, and extrapolate the then current trends into the future. This is why this story, set in our time (that is, in the early 21st century) is really a parable about society at the time it was published (that is, the late 20th century). The characters belong to the generational archetypes that fit 1990, not the ones that fit 2010. I hope this makes sense.
Martha Washington and the other soldier-type characters she encounters are Gen-Xers. The primary antagonists, all older than her, are Boomers. A particularly fun character is the supervillainish Surgeon General, who leads the totalitarian “Health State” in the Pacific Northwest. He is definitely a Boomer parody, with his obsession with pure living. Another character, President Rexall, is clearly a parody of Ronald Reagan, which would make him GI or Greatest Generation. The President who replaces Rexall for an interim is kinder and more tolerant, and I make him to be a Jimmy Carter-like member of the Silent Generation.

Again, this is typical of speculative fiction: you see character archetypes that make sense for the time the story was published, projected into the near future, completely disregarding the fact that as time passes, generations age and the roles played by the archetypes change. But that’s OK; the point of this kind of fiction is to playfully examine the current state of society in an imaginative context.

In the case of Frank Miller’s Give Me Liberty, the author, who is a member of the Boomer generation, has crafted a story about a sort of uber-Gen Xer surviving in a fractured, falling apart society. I’ve seen this pattern in other work from the 1990s, particularly in the cyberpunk genre. It’s like this generation of late wave Boomer creators was a bit infatuated with the rising young generation, and imagined stories where they take self-reliance and rugged individualism to new levels, proving how much the individual can achieve through authenticity and force of will. Miller even admits in an afterword that one of his stories was inspired by that iconic champion of individualism, Ayn Rand.

How far individualism can really get you in a fractured society is being put to the test in the real world today, and the record so far doesn’t look as good as it does in a comic book adventure story. But that doesn’t take away from the value of comic books themselves, as a vehicle for expressing our ideals and speculating on our future fates, given what we know about human nature.
Steve Barrera

[A]lthough one would like to change today's world back to the spirit of one hundred years or more ago, it cannot be done. Thus it is important to make the best out of every generation. - Hagakure

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#2
Here is the complete breakdown of the generations of the characters in the series (including all sequels). If by any chance anyone reading this is familiar with the series, I would love to know what you think and if you have any agreements/disagreements.

The list is also published here: http://stevebarrera.net/bs/cult/BSFMGens.html

Give Me Liberty

President Rexall - GI (Greatest) Generation. He is clearly a parody of Ronald Reagan, and kind of represents a liberal's worst fears of what Reagan could have become. He's a dictator strongman version of Reagan, but still has that Gipper charm.
Pepper Rexall - GI Generation. The First Lady doesn't have much of a character arc, but she's obviously a parody of Nancy Reagan.
President Nissen - Silent Generation. He replaces Rexall after a terrorist attack, and is his political opposite. Since he's kinder and more tolerant, I assign him to the Silent Generation, though he could be a Jimmy Carter-like cusper.
Martha's mother - Silent Generation. Her gentle and timid disposition mark her as a Silent, though she could be Boomer Generation if she had Martha at a young age.
The Pope - Silent Generation. The sleazy criminal boss who predates on neighborhood children is probably older than the criminals who work for him, making him Silent Generation.
Donald - Boomer Generation. Martha's trustworthy teacher comes across as an idealistic young man who has chosen a career helping the disadvantaged.
The Ice Man and Thunderballs - Boomer Generation. The Pope's criminal minions are young adults during Martha's childhood.
The Surgeon General - Boomer Generation. Clearly a Boomer, since he is obsessed with purity of living and maintaining perfect health.
Colonel Moretti - Boomer Generation. Ambitious, egotistical and narcissistic - also clearly a Boomer.
Chief Redfeather/Wasserstein - Boomer Generation. I'm assigning him as a Boomer, since he is a bit older than Martha, but he's probably on the cusp (Joneser).
Martha Washington - Generation X. With her hardscrabble childhood, scrappy disposition, and stubborn streak, she is the perfect embodiment of Generation X. She's the kind of Gen Xer who is fiercely loyal and devoted to honor.
Raggyann - Generation X. Martha's loveable sidekick is about the same age as her, as established in an early part of the comic.
Supersoldier Clones - Generation X. Since they are young adults at the time that all that action happens, they must also be Gen X.

Happy Birthday Martha Washington

Nixon - Boomer Generation. No, this isn't the reanimated corpse of a former U.S. President. He's a civilian whom Martha rescues from a war zone, and by his age and his ramblings about society falling apart I'd say he's a Boomer.
First Sex Confederacy soldier - Generation X. A soldier who is a lot like Martha, and we suspect has a similar backstory.
Captain Kurtz - GI Generation. He's this universe's version of Captain America, and from what we learn about his history is clearly GI Generation.

Martha Washington Goes to War

Texan soldier - Boomer Generation. He gets stuck with Martha in a foxhole during a battle. He looks a bit older than her, like he could be middle aged.
TV evangelist - Silent Generation. Even though he's not drawn to look old enough, he just reminds me so much of Jerry Falwell that he must be Silent Generation.
The Captain - Generation X. She's only in the comic briefly, and looks to be about Martha's age. She proves her Nomad archetype with her honorable sacrifice.
Coogan - Boomer Generation. Older than Martha, a bit grizzled; he's a midlife Boomer.
Charles Shock - Silent Generation. This white haired four star general and veteran of every war the U.S. fights since the comic series begins is a well respected elder from the Silent Generation, probably modeled after Colin Powell.

Martha Washington Stranded in Space

Pearl - Generation X. She's one of the supersoldier clones from the first comic series, therefore Generation X.
The Big Guy - Silent Generation. He's a bit mysterious, being a cyborg. Since his artificial body has a 1950s style, let's assume he was cyborgized as a young man in that time period. That would make him Silent Generation.
"Alien" leader - Generation X. He's barely a character at all, but from the brief look at his face and the role he plays he's probably a young adult and in the same generation as Martha.

Martha Washington Saves the World

Venus - Generation X. Since she's an A.I., it's hard to fit her into a generation. Do you determine her archetype from when she was first programmed, as if that were her birth year? Arguably, she comes into being with her adult personality, making her the same generation as Martha. And with her power hungry ruthlessness and determination, she definitely fits with the Nomad archetype of Generation X.
Professor Daumier - Silent Generation. We only know him by reputation, but since he's the genius expert scientist responsible for much of the advanced technology of the time period, he fits as Silent Generation.
Dr. Nitobe - Boomer Generation. His annoying, egotistical personality and presumptions of superiority mark him as from the generation above Martha - the Boomer Generation.

Martha Washington Dies

This interesting, reflective, and very short story takes place when Martha Washington is 100 years old, in a far future, war ravaged America. Based on the circumstances, I'd say it's the end of the next cycle, which lets us identify the generations of the scarcely defined characters as below.
Narrator - future Hero archetype generation.
Gorecki - future Nomad archetype generation.
Steve Barrera

[A]lthough one would like to change today's world back to the spirit of one hundred years or more ago, it cannot be done. Thus it is important to make the best out of every generation. - Hagakure

Saecular Pages
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