10-14-2018, 10:07 AM
(This post was last modified: 10-14-2018, 01:43 PM by Bob Butler 54.)
(10-14-2018, 08:24 AM)pbrower2a Wrote: I am quieter about blatant spam because such is always done in calculation of a reward. People make mistakes, and I expect some mercy upon those who repent publicly after recognizing the error of their ways. Some people simply have bad moments. This said, I tend to see an encouragement of suicide as something that could be taken literally. I would have accepted something like "Kill the character" as much less threatening to a person. Historical reality requires huge numbers of literary deaths to make Schindler's List credible as a book or novel.
A month ago, under the Dungeons & Dragons fantasy roll playing rules, my character died. Over the last month I have spent much energy trying to replace her. I identify with my character much more than most, to the extent that other players object with how much I want to avoid replacing her. Anyway, Erin worships the goddesses of Love and Joy, except her True Love died, and she is dealing with the instinct to bash every undead in the Forgotten Realms with her quarterstaff. Not very loving and joyful, but the goddess of love quite understands...
Once, long ago, someone asked if I meant something really, or just in character. One other player responded that it made no difference, that I was in character in the method acting sense long before and after the game was being run. The world view, the culture of origin, can become that real. An actor, or a gamer, can swap out perspectives entirely.
It even effects me in the 'real world'. A while ago I was into a Star Trek character, an Asimov processor driven android with an integrated emotion chip, who saw the world though the filters of logic and law fed heavily through the emotion chip. The persona I played in the Federation Council game among others, where she took the oath to preserve, protect and defend the Constitution of the Federation most seriously, behind only the Prime Directive at Priority One. I moved the persona and its perspective practically intact onto the old T4T forums.
I still don't think that forcing change on other cultures is a good idea. You can help a culture that wants to change, but forcing them to change against their will, before they are ready, is a bad idea. Joy Seven taught me that. Just a coincidence that that is how she was programmed.
Another character was the super heroine Coda, who had the ability to see all of the possible Many Words futures, and chose the most interesting one. This involved buying an absurdly high dexterity, a lot of danger sense, and an n-ray vision that could see anything visible in any possible future. This also caused enough sensory overload that she had complete amnesia every morning. She soon earned the knick name Space Cadet One. (Space Cadet Two was based on the ability to manipulate mind altering drugs.) She confused the heck out of the other superheroes, while being very good at jazz improvisation on the piano.
Basically, in my prime, the crazier the worldview, the better. The best way to come up with an off the wall world view is to change the character's basic way of perceiving the world.
Anyway, when playing Coda, I came up with my theory of Psi based on the Many Worlds interpretation of quantum physics. Sometimes immersing in weird world views has unexpected results. You really can make sense of the Psi evidence while at the same time quantum physics makes perfect sense. You just have to be crazy. Reverse time causality, huzza.
Anyway, you keep your dirty little hands off my characters!

That this nation, under God, shall have a new birth of freedom, and that government of the people, by the people, for the people shall not perish from the earth.